Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

PipeYume

5
Posts
3
Topics
A member registered Nov 23, 2022

Recent community posts

My idea is that choose several points ( box them or "Shift+Click" to choose them ) ,  and  use "delete" key to set the point weights to 0.

Yeah, now I know how to make animation use bones and the deform tool.

But I meet some problems:

1. I don't know why the outline disappears at some part of the image.

2. Are there a way to select several points at the same time so that I can adjust their point weights at the same time. 

Also, are there a way to cancel the point weights (set all to 0) of selected points ? 

(1 edit)

I tried two paths to save my project.

Path 1 : E:\TTS\立绘及ExVoice\1.pixelover      (fail)

Path 2 : E:\TTS\1.pixelover               (success)

1. I strongly recommend that when clicking the track in the Animation area,  the corresponding layer in Scene area and the corresponding property in Selected Area will be selected  (so that it's easy to find which layer the track belongs to.)

2. Why a bone can't be a child of an image layer... And I recommend to add a "Null Object", which is usually used as a controller of a groud of elements in AE or Unity.

3. For bones:

In the Duik Bassel tool of AE, there are two ways to bind bones:

(1)Several Bones + Several image layers : Each bone corresponds one layer.

(2)Several Bones + 1 image layer + puppet tool : Each bone corresponds one puppet.

By the second way, there's no need to seperate 1 image layer to several layers and I think it's more convenient. 

 In PixelOver, can the Bone and the Deform tool  be applied to [just 1 image layer] to generate animation ?

(1 edit)

(1)

Duplicate Key -> "冻结关键帧" (Which means "freeze key" in Chinese)  

"复制关键帧" may be better.

(2)


Sprite sheet -> "雪碧表"( "雪碧" is the Chinese name of "Sprite", a carbonated beverage)

"精灵序列图" or “精灵表单” may be better.